Where to find mawile in black
Mawile fools the foe into letting down its guard then chomps down with its massive jaws. The steel jaws are really horns that have been transformed. Its giant jaws are actually steel horns that transformed. It fools foes into complacency with its adorable gestures, then chomps them with its huge jaws.
It uses its docile-looking face to lull foes into complacency, then bites with its huge, relentless jaws. Generation IV. Diamond Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams.
It chomps with its gaping mouth. Its huge jaws are actually steel horns that have been transformed. Generation V. Black Attached to its head is a huge set of jaws formed by horns. Attached to its head is a huge set of jaws formed by horns.
Generation VI. X It uses its docile-looking face to lull foes into complacency, then bites with its huge, relentless jaws. Mawile's huge jaws are actually steel horns that have been transformed. Mawile fools the foe into letting down its guard, then chomps down with its massive jaws.
Generation VII. It has two mouths. The big jaws on the back of its head can't taste anything, so that's the mouth it uses to eat foods it doesn't like.
It has an extremely vicious disposition. It grips prey in its two sets of jaws and tears them apart with raw power. Its two sets of jaws thrash about violently as if they each had a will of their own.
One gnash from them can turn a boulder to dust. Generation VIII. Sword It uses its docile-looking face to lull foes into complacency, then bites with its huge, relentless jaws. Trade , Event. Victory Road. ONBS Shadow. Diamond Pearl Iron Island Ruby. Iron Island Ruby. Route 9 Swarm. Black White Challenger's Cave. Trade with Yancy in Nimbasa City male player character only. Spooky Manor. Sun Moon Trade. Ten Carat Hill. Lakeside Cave.
Who's Den. Peril Cliffs. Cavern Zone. Rumble Blast Factory: Firebreathing Mountain. Model Train Room: Working Gears. Battle Trozei Infinite Ruins: Stage 2. Area Stage Fifth Campaign Mawile. Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature. Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature.
Damaged normally by: Normal. Weak to: Normal. Immune to: Normal. Resistant to: Normal. Level Move Type Cat. PP 01 1. Fairy Wind. Baton Pass. Spit Up. Sucker Punch. Iron Defense. Sweet Scent. Iron Head. Fake Tears. Play Rough. Bold indicates a move that gets STAB when used by Mawile Italic indicates a move that gets STAB only when used by an evolution of Mawile Click on the generation numbers at the top to see level-up moves from other generations.
TM Move Type Cat. PP TM Mega Punch. Mega Kick. Ice Punch. Thunder Punch. Hyper Beam. Giga Impact. Solar Beam. TM91 Flash Cannon 80 10 -- The user gathers all its light energy and releases it at once. TM94 Rock Smash 40 15 -- The user attacks with a punch that can shatter a rock.
HM04 Strength 80 15 -- The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. It may also leave the target badly poisoned. Ancientpower 60 5 -- Details The user attacks with a prehistoric power.
It may also raise all the user's stats at once. Tickle -- 20 -- Details The user tickles the target into laughing, reducing its Attack and Defense stats. Sucker Punch 80 5 -- Details This move enables the user to attack first. Ice Fang 65 95 15 10 Details The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. Fire Fang 65 95 15 10 Details The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. Thunder Fang 65 95 15 10 Details The user bites with electrified fangs.
It may also make the target flinch or leave it with paralysis. Guard Swap -- -- 10 -- Details The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. Captivate -- 20 -- Details If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Slam 80 75 20 -- Details The target is slammed with a long tail, vines, etc. Metal Burst?? Foul Play 95 15 -- The user turns the target's power against it.
The higher the target's Attack stat, the greater the damage. Ice Punch 75 15 10 The target is punched with an icy fist. It may also leave the target frozen. Icy Wind 55 95 15 -- The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. Iron Defense -- -- 15 -- The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head 80 15 -- The user slams the target with its steel-hard head. Knock Off 20 20 -- The user slaps down the target's held item, preventing that item from being used in the battle. Last Resort 5 -- This move can be used only after the user has used all the other moves it knows in the battle. Magnet Rise -- -- 10 -- The user levitates using electrically generated magnetism for five turns.
Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. Snatch -- -- 10 -- The user steals the effects of any healing or stat-changing move the opponent attempts to use. Snore 40 15 -- An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Stealth Rock -- -- 20 -- The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. Super Fang??
It cuts the target's HP to half. Thunderpunch 75 15 10 The target is punched with an electrified fist. It may also leave the target with paralysis. It will fail if the user is hit before it is used. Its added effects vary depending on the user's environment. Natural Gift?? The Berry determines its type and power.
Dynamicpunch 50 5 Move Tutor - Emerald The user punches the target with full, concentrated power. It confuses the target if it hits. It also damages the user by a fairly large amount, however. Seismic Toss?? It inflicts damage equal to the user's level. Sing -- 55 15 -- XD Purification A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. Attack Sp. Attached to its head is a huge set of jaws formed by horns.
The user attacks the target while shouting in a startling fashion. The user feigns crying to fluster the target, harshly lowering its Sp. The target is bitten with viciously sharp fangs. A sweet scent that lowers the opposing team's evasiveness. The target is gripped and squeezed from both sides to inflict damage. The user approaches the target disarmingly, then throws a sucker punch. The user crunches up the target with sharp fangs. The user hardens its body's surface like iron, sharply raising its Defense stat.
This move enables the user to attack first. The user charges up power and raises both its Defense and Sp. The power stored using the move Stockpile is absorbed by the user to heal its HP. The power stored using the move Stockpile is released at once in an attack.
The user slams the target with its steel-hard head. A move that leaves the target badly poisoned. The user intensifies the sun for five turns, powering up Fire-type moves. The target is taunted into a rage that allows it to use only attack moves for three turns. The target is struck with an icy-cold beam of energy. The target is attacked with a powerful beam. It enables the user to evade all attacks. But its steel because its made of metal, its just colored black.
Which has nothing to do with it being dark. Log In Sign Up. Keep me logged in on this device Forgot your username or password?
Don't have an account? Sign up for free! What do you need help on? Cancel X. Topic Archived Page 1 2 3 4 5 of 5 Next Last. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: Norse Mage Norse: It's a Kind of Magic.
Let me in! User Info: gamermasterwiz. Switch FC: SW User Info: Riceball. I like Mawile. Mine usually uses stockpile and swallow after a good iron head. Oh, well.
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