What is xfire




















Cassidy: Inside Viacom, there were different groups. The monetization part was not smooth sailing, either. All of those game companies were essentially abandoned inside Viacom. Within a year or two, pretty much everyone left Xfire, except for the product development team. Cassidy: In the end, I missed the startup environment.

Wilson: After a year or two, things began to change. Kirmse: All of us ended up getting squeezed for resources. Wilson: Viacom imposed huge goals of revenue generation on us, which we could not meet, no matter what we did. Kirmse: We were just trying to build a great product for gamers. Because we were all gamers, and we knew what we wanted. Wilson: One day, we were all told that Xfire was going to be offered up for sale.

Within a week, someone from a huge gaming company showed up and began interviewing us. That process was a little nerve-racking, but there was one thing that was certain — they had a plan, and that excited us. But the deal fell through. A few weeks later, I went to lunch and came back to the office. Everyone was packing up their desks, taking their boxes to their cars. I was told that HR was looking for me. I rushed in and met with HR, and I learned that everyone was being let go, with the exception of four people.

I was one of those four people. We were to go to a hotel and meet the new owners of Xfire, Titan Gaming. Kirmse: The day that deal closed, I had to lay off almost everyone, including myself.

In , Xfire was purchased by Titan Gaming. Growth had slowed and competition with Steam heated up, so the company tried to pivot to a tournament platform for casual-competitive gamers. Steam basically just started to swallow the universe of gaming. Over time, it became less and less relevant for users to have this other chat application when Steam did a lot of those things and also was where people bought games.

It became a product challenge to keep Xfire relevant. And so we tried to figure out different ways we could do that. Wilson: The direction of the company changed drastically.

They wanted to revamp the website, stop supporting new games and change the client to be more of a tool to set up tournaments among players. Titan Gaming wanted to go back to something like what Ultimate Arena had been. Nile Plante director of product management, joined in : We needed to figure out a way to retool the business and the product and, at the same time, figure out what we could salvage from this technology.

It was really hard to work with the codebase; making simple changes seemed to take weeks or months. So it was really about trying to figure out what we could keep from the codebase and what we needed to rebuild from scratch. We realized there was a budding e-sports thing, and so we decided we could take this tech and turn that into an early e-sports platform. Soon, new management was brought in. Strategy shifted. Plante: We took on a lot of investment.

And some investors wanted to move to China, so they switched out leadership and hired a CEO who moved us into China. Donovan: We had an opportunity to grow the company in Asia. That was an opportunity that the board brought, and they wanted Malcolm to come in because he had experience in Asia.

I struck a deal that would get us into the internet cafes, which is where all the gaming happens there. And then we were trying to figure out how to localize this thing to China. And I raised the money for us to do that, and we started to pursue it. Plante: That turned out to be a big distraction for about two years. CasSelle: We probably needed another six to nine months of runway to really prove it out.

We had a group of investors who clashed with the existing management and shareholders, which prevented the company from moving forward.

Plante: We had a lot of management changes. How we were reacting and how we positioned ourselves depended on the CEO and what their vision was. Donovan: My focus moved to the tournament product. Neerja Indian.

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Please enter your email address: Subscribe. Notify me of new comments via email. Cancel Report. Create a new account. Log In. Powered by CITE. Don't keep it to yourself Submit Definition. The ASL fingerspelling provided here is most commonly used for proper names of people and places; it is also used in some languages for concepts for which no sign is available at that moment.

There are obviously specific signs for many words available in sign language that are more appropriate for daily usage. Xfire is a freeware that is popularly used by online gamers. This makes it convenient for online gamers to be able to connect with friends through personal messages while playing with each other. It is also easy for gamers to instantly join a particular game that their friends are playing with the tools available in Xfire.

The best thing about Xfire is that it is able to combine various tools from multiple gaming platforms and different gaming programs. With everything combined, gamers will have ease of access on the various features and tools of several games. Xfire even has its own website wherein gamers can share to the world and their friends what they have achieved on their own games.



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